Garrack Gaming Studios

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Garrack (lead)

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3D Art 2 open

Animation 2 open

Audio 1 open

Backend 1 open

Build/DevOps 1 open

Community 1 open

  • Open P3 Vertical Slice Small
    Draft the first short devlog: who we are, what we are building, a few screenshots of the test map and the board.

Concept Art 2 open

  • Open P1 Prototype Medium
    Three silhouette options for the hero character, then one developed into a front, side and back sheet with a color pass.
  • Open P2 Prototype Small
    Concept the capture point object so it reads from across the map: shape, size relative to the hero, and a lit state versus an idle state.

Design 2 open

Gameplay Code 3 open

Lighting 1 open

Marketing 1 open

Music 1 open

Narrative 2 open

Network Code 2 open

QA 2 open

Rigging 1 open

Tech Art 1 open

Tools 1 open

UI Art 1 open

VFX 1 open

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Who has what

WhoActiveHolding
Garrack (lead)
Producer, Design
1#2 Shared objective: capture point rules Plan approved since just now

Plan inbox

Approved 1

  • Plan approved P1 Prototype Small Risk: Low
    Orchestrator says Approve: This plan serves the "one shared objective" pillar directly and is listed in the Prototype milestone under capture point rules and logic. It is a single design page with no collisions, no code and no binary assets, so the risk is low. One suggestion for the page itself: include how capture state is shown to players, since "readable at a glance" is a pillar and the HUD and audio work will lean on it. (Oct 14, 01:39 UTC)
    Files: docs/design/ docs/design/objective-capture.md

Orchestrator mode: suggest. It suggests, the lead decides with Approve or Request changes.

Test trains and previews Demo data, coming in Phase 2

Current train: train-1014-3

Building client and server. About 18 minutes left.

Tasks: #8 Hero character model and textures, #23 Export standards checker for hand-off files

TrainResultTasksBuildStarted
train-1014-2Build ready on the test server#19 Spawn and respawn system1014-9c1eOct 14, 10:05 UTC
train-1013-1Task 12 failed its checks and was returned; the rest shipped#3 Prototype test map blockout, #12 Capture point ring effect1013-77b0Oct 13, 20:30 UTC

Live previews

Merged today Demo data, coming in Phase 2

artist-b#8 Hero character model and textures
dev-a#23 Network emulation preset for local testing

Orchestrator log

WhenTaskDecisionReason
Oct 14, 01:39 UTC#2suggest-approveThis plan serves the "one shared objective" pillar directly and is listed in the Prototype milestone under capture point rules and logic. It is a single design page with no collisions, no code and no binary assets, so the risk is low. One suggestion for the page itself: include how capture state is shown to players, since "readable at a glance" is a pillar and the HUD and audio work will lean on it.