Garrack Gaming Studios

How we work

[Game Name] by Garrack Gaming Studios

[One-paragraph pitch from docs/vision.md goes here. What do players do, with whom, and why is it fun?]

The loop

Every task goes around this loop. You pick what you want to work on, say how you will do it, and ship it when it is ready. Nobody waits for a meeting to get started.

The eight-stage loopClaim, Plan, Quick check, Work, Preview, Ready to test, Test train, Play, then back to the board.ClaimanyonePlanyouQuick checkthe studioWorkyouPreviewyou, optionalReady to testyouTest trainthe studioPlayeveryoneback to the board
StageWho actsWhat happens
ClaimAnyoneTake one or more open tasks from the board.
PlanYouFill in a short form: goal, files you will touch, what done looks like.
Quick checkThe studioYour plan is checked for overlap with other work, fit with the game, and risk. Usually within the hour.
WorkYouWork on your own branch or in your own tools, with the latest build on your PC. Test as much as you like.
PreviewYou (optional)Try your branch on a private short-lived test server with friends.
Ready to testYouPut finished work in the queue.
Test trainThe studioEverything ready is merged, built once and put on the shared test server.
PlayWhoever is onlineJoin the shared server. Bugs become new tasks.

You never wait on a person to read your plan

When you submit a plan, it is checked right away: do your files overlap with someone else's approved work, does the idea fit the game's vision, and how risky is the change. Low and medium risk work gets a clear answer quickly. Only high risk work, like netcode or build settings, waits for the studio lead.

Every decision comes with a reason you can read, and the lead can change any of them.

Test whenever you are ready

Local testing on your own PC is unlimited and never required. When you press Ready to test, the next test train merges your work with everything else that is ready, builds it once, and puts it on the shared test server. The board shows the build number and a matching client download.

Anyone can call a playtest at any time, and there is a planned slot every week. Bugs found in a playtest become tasks on the board for anyone to claim.

What the board looks like

This is an example of the board with sample data, so you can see how it reads before you join. The real board lives behind a sign-in for the team.

Open the example board

Tools we use

Artists, musicians, sound designers and writers only need a web browser. You claim a task and submit a plan from the board, work in your own tools, and upload finished files to the task's hand-off folder on the shared Drive. The studio takes it from there.

Want in?

See which roles need help right now and how a first week goes.

Join the studio