Board / Task #18
#18 Capture point gameplay logic
Open- Project
- [Game Name]
- Role
- Gameplay Code
- Milestone
- Prototype
- Priority
- P0
- Size
- Medium
- Points
- 0
- Hand-in
- Pull request
What needs doing
Implement the capture point: entering, contesting, progress, scoring and the end-of-match condition from the design rules.
What done looks like
Two teams can capture and win in a local 4-player session; tests cover contested and uncontested cases.
Files:
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