Garrack Gaming Studios

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Garrack (lead)

No active tasks.

Kirk

No active tasks.

On the website you are recognized automatically. Inside Mr. Mak, pick your name; the choice stays on this device only. Buttons open the task on GitHub when one-click is not available.

Tasks by role

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3D Art 2 open

Animation 2 open

Audio 1 open

Backend 2 open

Build/DevOps 7 open

Community 1 open

Concept Art 2 open

Design 3 open

Gameplay Code 3 open

Lighting 1 open

Marketing 1 open

Music 1 open

Narrative 2 open

Network Code 3 open

Producer 1 open

QA 3 open

Rigging 1 open

Tech Art 1 open

Tools 8 open

UI Art 1 open

VFX 1 open

Open a task to read it, see every plan on file and leave a comment. Anyone may submit a plan for an open task; the lead picks one and the task goes to that plan's author. Buttons open GitHub when one-click is not available.

Who has what

WhoActiveHolding
Garrack (lead)
Producer, Design
0nothing right now
Kirk
Developer
0nothing right now

Plan inbox

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Orchestrator mode: suggest. It reviews every plan and suggests; the lead decides with Approve this plan or Request changes. Approving a plan assigns the task to that plan's author.

Test trains and previews Demo data, coming in Phase 2

Current train: train-1014-3

Building client and server. About 18 minutes left.

Tasks: #8 Hero character model and textures, #23 Export standards checker for hand-off files

TrainResultTasksBuildStarted
train-1014-2Build ready on the test server#19 Spawn and respawn system1014-9c1eOct 14, 10:05 UTC
train-1013-1Task 12 failed its checks and was returned; the rest shipped#3 Prototype test map blockout, #12 Capture point ring effect1013-77b0Oct 13, 20:30 UTC

Live previews

Merged today Demo data, coming in Phase 2

artist-b#8 Hero character model and textures
dev-a#23 Network emulation preset for local testing

Orchestrator log

WhenTaskDecisionReason
Oct 14, 01:39 UTC#2suggest-approveThis plan serves the "one shared objective" pillar directly and is listed in the Prototype milestone under capture point rules and logic. It is a single design page with no collisions, no code and no binary assets, so the risk is low. One suggestion for the page itself: include how capture state is shown to players, since "readable at a glance" is a pillar and the HUD and audio work will lean on it.